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Oculus Rift Development Kit (DK1)

 & Will Greenwald Principal Writer, Consumer Electronics

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It's far from a consumer product, the Oculus VR Oculus Rift is a surprisingly simple to use virtual reality headset that only lacks software support. - Gadgets

The Bottom Line

It's far from a consumer product, the Oculus VR Oculus Rift is a surprisingly simple to use virtual reality headset that only lacks software support.
Best Deal£449.99

Buy It Now

£449.99

Pros & Cons

Oculus VR's Oculus Rift could be the device virtual reality needs to finally become adopted by the public and not just tech-frenzied neophiles (and mid-90s Hollywood, whose grasp on VR was breathtakingly stupid at best). It's a $300 virtual reality headset that can display stereoscopic 3D and offer head tracking to let users look around virtual worlds. In a few years, everyone might have their own Oculus Rift and use it to play video games and virtually tour other locations. Currently, the Oculus Rift is only available as a development kit, and is meant for software developers to use to create software for a future consumer version of the device.

Since it's a development kit, I can't fairly evaluate the Oculus Rift as a product or give it a score. I can, however, tentatively recommend it to gadget fanatics who want to try out virtual reality. It's $300, which is dirt cheap for a future-tech dev kit, and there are enough tech demos to offer you and your friends a fascinating, immersive experience.

For a dev kit, the Oculus Rift is surprisingly easy to get working with no programming knowledge whatsoever. It's nearly plug-and-play, and if you can follow simple instructions you can get it running with Team Fortress 2 and a few other games, as well as play with plenty of tech demos. I was pleasantly surprised to find I didn't have to tweak drivers or use an SDK and a programming environment to try out VR, and I wouldn't be surprised to finds the setup for any consumer Oculus Rift to be similar to this one's process.

Speaking of which, Oculus VR is staying quiet on the prospect of a consumer Oculus Rift for now. While dozens of developers are promising future native Oculus Rift support for previously released games, we've heard very little on the progress for that support on basically every game besides Team Fortress 2. More importantly, it's clear that even with native graphical and tracking support, games need redesigned user interfaces that better work with the Oculus Rift, based on the drastically different field of vision the Rift offers.

Oculus VR is trying to catch up to its slew of orders for the dev kit, and consumer adoption is a long way off, but if you're a tinkerer or extreme early adopter the Oculus Rift could be a great project for you. Besides ongoing testing with Oculus Rift-supported software, I plan to experiment with some lenses to see if I can open up our Rift to conventional side-by-side 3D, without the skewed (but more human eye-like) field of vision. For the price, it could be one of the most frustrating and rewarding tech toys you'll pick up this year.

Final Thoughts

It's far from a consumer product, the Oculus VR Oculus Rift is a surprisingly simple to use virtual reality headset that only lacks software support. - Gadgets

Oculus Rift Development Kit (DK1)

None

It's far from a consumer product, the Oculus VR Oculus Rift is a surprisingly simple to use virtual reality headset that only lacks software support.

Get It Now
Best Deal£449.99

Buy It Now

£449.99

About Our Expert

Will Greenwald

Will Greenwald

Principal Writer, Consumer Electronics

My Experience

I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and recommendations for game consoles and accessories, smart displays, smart glasses, smart speakers, soundbars, TVs, and VR headsets. I’m an ISF-certified TV calibrator and THX-certified home theater technician, I've served as a CES Innovation Awards judge, and while Bandai hasn’t officially certified me, I’m also proficient at building Gundam plastic models up to MG-class. I also enjoy genre fiction writing, and my urban fantasy novel, Alex Norton, Paranormal Technical Support, is currently available on Amazon.

The Technology I Use

Where to start? I have a standard IT-issued Lenovo Thinkpad for writing and editing, supplemented with an iPad Air and an 8Bitdo Retro Keyboard when I want to write on the go. I also have a Lenovo Legion Go as a platform for running Portrait Displays’ Calman software and controlling the Klein K-10A colorimeter, Murideo SIX-G signal generator, and Leo Bodnar 4K Video Signal Lag Tester I use for testing TVs. 

For gaming, I use a Nintendo Switch 2, PlayStation 5, and Xbox Series X, and a GeForce 5080-equipped MSI gaming laptop. I like collecting retro games as well, and have an Analogue Pocket and a ton of classic consoles and portables. Photography is another interest, and I use a Sony A7 IV when I’m shooting products and events, and a Fujifilm X-Pro3 for my own attempts at visual creativity. And for reading and writing, I’ve become partial to the Kobo Sage for books and the ReMarkable 2 with Type Folio.

When it comes to phones and tablets, I’m pretty platform-agnostic. I use a Google Pixel 8 for my phone and an iPad Air for a tablet. Android, iOS, and iPadOS are all totally fine, but I need a Windows PC. MacOS just isn’t for me.

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