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Google Tips Standalone Daydream VR Headsets With Tracking

The new Daydream headsets, which go on sale this fall, won't require smartphones and will offer built-in position tracking.

 & Tom Brant Managing Editor

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MOUNTAIN VIEW, Calif.—The first standalone virtual reality headsets based on Google's Daydream design go on sale later this year, Google announced at its I/O developers conference here on Wednesday.

The new headsets, from HTC and Lenovo, will come with the built-in positional tracking that smartphone-based models currently lack, and Google promised simplicity: just pick them up and put them on.

Standalone vs. Phone vR

Qualcomm and Intel have been working on their own reference designs for standalone headsets. Intel teased its Project Alloy set last year, and Qualcomm showed off a model based on the Snapdragon 835 processor at CES in January. The Snapdragon 835 platform apparently impressed Google, and the standalone Daydream headsets will feature Qualcomm processors alongside Google's own tracking technology, which is also found in the Tango augmented reality smartphone platform, first seen on the Lenovo Phab 2 Pro.

In the race to broaden virtual reality's appeal beyond hardcore video gamers, it is standalone designs that recently emerged as frontrunners, because they can deliver immersive VR experiences complete with motion tracking without being attached to a high-end gaming PC or laptop.

Google's current VR headset, the $79 Daydream View, is one of several affordable sets on the market that rely on smartphones to function. It went on sale last fall, and competes against the second-generation Samsung Gear VR, a collaboration between the Korean tech giant and Facebook-owned Oculus.

Both headsets require special apps and a narrow range of compatible smartphones to function, however, limiting their appeal among the everyday users their makers keenly want to attract. The Daydream and Gear VR also can't track their wearers' positions relative to the room in which they're standing, a key requirement for immersive VR games and other experiences.

Their alternatives are expensive headsets like the HTC Vive and Oculus Rift, which cost several hundred dollars and require both external tracking sensors and a cable connection to a PC with a powerful dedicated graphics card. A standalone set like the Daydream reference design announced today combines the best of both worlds: untethered from a computer but with all the tracking and other sensors required to run the most immersive apps.

Oculus is working on a standalone headset, too. Its Santa Cruz prototype made a brief debut last fall, but appears to be far from ready to hit store shelves and online shopping carts.

If you prefer smartphone-based AR, Google said Lenovo's next flagship smartphone, expected later this year, will support the Daydream platform. The Samsung Galaxy S8 and S8+ will also get Daydream support this summer.

About Our Expert

Tom Brant

Tom Brant

Managing Editor

I’m a managing editor at PCMag.com focused on PC hardware. Reading this during the day? Then you've caught me testing gear and editing reviews of Wi-Fi routers, printers, laptops, and tons of other personal tech. (Reading this at night? Then I’m probably dreaming about all those cool products.) I’ve covered the consumer tech world as an editor, reporter, and analyst since 2015.

I've covered most major consumer tech events, including CES, Computex, Google I/O, and IFA. I've also appeared on CBS News, in USA Today, and at many other outlets to offer analysis on breaking technology news.

Before I joined the tech-journalism ranks, I wrote on topics as diverse as Borneo's rainforests, Middle Eastern airlines, and Big Data's role in presidential elections. A graduate of Middlebury College, I also have a master's degree in journalism and French Studies from New York University.

The Technology I Use

While most people buy a phone or laptop and stick with it for years, I’m lucky enough to use devices based on Android, iOS, macOS, and Windows daily as part of my job. As a result, I cycle through lots of tech in addition to my IT-issue work laptop. (Yes, that's a ThinkPad.) Personally, I’ve also owned a lot of tech products both cutting-edge and cringeworthy, from the Nintendo GameCube and the original MacBook to the Palm m105 and the CueCat.

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