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Sony's PlayStation VR Arrives in October for $399

It's a gaming machine, but it will present strong competition for Oculus and Samsung.

 & Tom Brant Managing Editor

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The PlayStation VR will be available for $399 this October, Sony announced at the Game Developers Conference in San Francisco today.

PlayStation VRIt will include a 5.7-inch OLED display and Full HD 1,920 by 1,080 resolution. There's a "cinematic mode" that will allow users to display the entire 16:9 screen at three different zoom levels. At less than 18ms, the PlayStation VR's latency is impressive; reducing the lag between the player's head movement and screen movement is important to increasing realism.

"Display is the most critical component" to build the illusion that users are in the game, said Sony Computer Entertainment CEO Andrew House. The field of view is approximately 100 degrees, and refresh rate options are 120Hz or 90Hz.

At $399, the PlayStation VR matches the PlayStation 4 console's price, so this won't be a no-brainer add-on for wallet-conscious gamers. But House made it clear that Sony intends to make it worth the cost.

PlayStation VR

"We have the opportunity to offer unprecedented immersion to gamers," he said, pointing out that Sony already has 230 developers lined up to produce VR content for PlayStation.

'We're working with a curated list of partners," which include music and video creaters in addition to game studios, House explained. One of those partners is Lucasfilm Ltd., which will bring a "Star Wars experience" to PlayStation VR, though House did not elaborate on what form it might take.

When PlayStation VR launches, it will include an updated app to make it compatible with PlayStation consoles. The Playroom VR app will also be available as a free download to all VR owners.

Sony's headset is uniquely positioned as a gaming device among its more general-use VR competition like the Oculus Rift and Samsung Gear VR. That's because it's designed specifically as a PlayStation 4 accessory.

It's a strategy that makes sense for Sony, since it can take advantage of the 36 million people who already own a PlayStation, a huge audience that Sony's VR developer partners will be eager to reach.

About Our Expert

Tom Brant

Tom Brant

Managing Editor

I’m a managing editor at PCMag.com focused on PC hardware. Reading this during the day? Then you've caught me testing gear and editing reviews of Wi-Fi routers, printers, laptops, and tons of other personal tech. (Reading this at night? Then I’m probably dreaming about all those cool products.) I’ve covered the consumer tech world as an editor, reporter, and analyst since 2015.

I've covered most major consumer tech events, including CES, Computex, Google I/O, and IFA. I've also appeared on CBS News, in USA Today, and at many other outlets to offer analysis on breaking technology news.

Before I joined the tech-journalism ranks, I wrote on topics as diverse as Borneo's rainforests, Middle Eastern airlines, and Big Data's role in presidential elections. A graduate of Middlebury College, I also have a master's degree in journalism and French Studies from New York University.

The Technology I Use

While most people buy a phone or laptop and stick with it for years, I’m lucky enough to use devices based on Android, iOS, macOS, and Windows daily as part of my job. As a result, I cycle through lots of tech in addition to my IT-issue work laptop. (Yes, that's a ThinkPad.) Personally, I’ve also owned a lot of tech products both cutting-edge and cringeworthy, from the Nintendo GameCube and the original MacBook to the Palm m105 and the CueCat.

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