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Lytro Pivots, Targets Virtual Reality With Immerge

 & Jim Fisher Principal Writer, Cameras

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After two attempts at selling its Light Field imaging technology to photographers—the poorly received Lytro and Illum cameras—Lytro is changing the target market for its innovative technology. This time, it's looking to reinvent virtual reality.

Not the way that consumers interact with VR environments, mind you—that's still going to be left to products like the Oculus Rift. The Lytro Immerge solution is targeted squarely at those creating the content—big-time production studios with deep pockets. And it's developing an entire workflow system to do so.

The Immerge system has two components for content acquisition. There's a camera—at this point we've only seen a conceptual rendering, but it's essentially a large sphere (bigger than a basketball) broken into several layers, mounted on a tripod. And there's a portable server, essentially a rack of computers on wheels, which is required to control the camera and also store recorded video—it can hold one hour.

Lytro Immerge (Conceptual Rendering)

The server has a touch-screen interface, designed to make professional cinematographers feel at home. It allows for control over camera functions via a panel interface, and even though the underlying capture technology differs from a cinema camera, the controls—ISO, shutter angle, focal length, and the like—remain the same.

Lytro touts several advantages to using its technology to record live-action virtual reality when compared with traditional stereoscopic cameras. Parallax adjustment is a big one—Light Field tech supports 6 degrees of parallax adjustment, replicating the perspective shift that you see when moving your head. It also allows the VR experience to be customized for different amounts of ocular separation—which can improve the experience for folks whose eye spacing deviates from the norm.

Editing tools are also important for pro users. Lytro isn't developing a full suite, instead it's going to deliver an editing solution that works with the industry-standard application for 3D work, Nuke. 

Lytro Immerge (Conceptual Rendering)

Lytro plans to support the successful VR goggles that are already on the market for viewing content. These include the Oculus Rift, Sony PlayStation VR, Microsoft Hololens, and HTC Vive. A specialized online streaming server, also run by Lytro, will deliver the content to the end user. Of course, if content makers prefer, traditional stereoscopic VR can also be rendered and sent out to the masses.

The tech looks promising, but so did the original Lytro. The company states that its output will match the resolution of current goggles—up to 8K quality across two screens—but only time will tell. Professional content producers are often insensitive to price when it comes to renting or buying gear for a project, but tend not to skimp on quality. Even a poorly scripted thriller will use Zeiss or Leica cinema lenses and the latest and greatest cameras.

Details are nonexistent at this point, but Lytro does plan on offering the Immerge system for purchase and rental, and states that it will be quite flexible with rental components. Any component can be rented on its own, so you don't have to have the entire system on hand through pre-production, production, and post-production. It will also be making trained camera operators available as part of the rental package.

About Our Expert

Jim Fisher

Jim Fisher

Principal Writer, Cameras

My Experience

Images, and the devices that capture them, are my focus. I've covered cameras at PCMag for the past 14 years, which has given me a front row seat for the changeover from DSLRs to mirrorless cameras, the smartphone camera revolution, and the emergence of drones for aerial imaging. I have extensive experience with every major mirrorless and SLR system, and am also comfortable using point-and-shoot and action cameras. As a Part 107 Certified drone pilot, I’m licensed to fly unmanned aircraft systems (UAS) for commercial and editorial purposes, and am knowledgeable about federal rules and regulations regarding drones.

The Technology I Use

I use all of the major camera systems on a regular basis, swapping between Canon, Fujifilm, L-Mount, Micro Four Thirds, Nikon, and Sony systems. I still find time to use Leica M rangefinders and Pentax SLRs on occasion, too. I keep an iPhone 13 in my pocket for the rare occasions I'm not carrying a camera.

I'm not a brand-specific photographer. For product review photos, I swap between a Canon EOS R5 and a Sony a7R IV. I use Flashpoint and Godox TTL lights and Peak Design tripods, and I most often reach for a Think Tank or Peak Design backpack to carry equipment.

When it comes to computers, I'm an unapologetic Mac person and have been for the past 20 years. I write in Pages and use Numbers for spreadsheets. I currently swap between an Intel i9 MacBook Pro and an Apple Silicon Mac Studio for writing and use a calibrated BenQ 32.5-inch with the Studio for photo and video editing. I rely on a LaCie 6big RAID for media storage. I also keep a PC around for gaming, but please don't tell my Macs about it; they'll get jealous.

I split time between several different software apps depending on the type of editing I'm doing. For Raw image processing, Adobe Photoshop Lightroom Classic is my standard. I pair it with a LoupeDeck CT console to supplement my keyboard and trackpad, and I lean on RNI All Films 5 presets when I want to give an image a film look. I use Apple Final Cut Pro for video editing.

My first digital camera was the Canon PowerShot Elph S200, and my first DSLR was the Pentax *ist DL. I have a soft spot for antique film gear. I still use a 1950 vintage Rolleiflex Automat TLR and love trying mid-century Leica lenses on film and digital alike. I mainly use whatever's in front of me for review for digital snaps, but I pick up either my Leica M Typ 240 or Pentax K-3 III Monochrome when I want to step away from review work. In my downtime, I enjoy bird watching, reading, video games, and both good and bad movies, especially in the sci-fi and horror genres.

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