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Sony Project Morpheus VR Headset Coming in Early 2016

 & Chloe Albanesius Executive Editor, News

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Sony said today that a consumer version of its Project Morpheus virtual reality headset will launch in the first half of 2016.

The company showed off a Morpheus prototype at GDC 2014, and the company was back this year to detail its progress.

"Our goal with VR is to deliver a sense of presence, making the player feel as though they've stepped inside the world of a game," Shuhei Yoshida, President of Sony's Worldwide Studios, said in a blog post. "The new Project Morpheus prototype brings us closer to that goal, as it improves the visual experience and tracking accuracy, both of which are critical to achieving sense of presence."

Updates include a larger 1,920 by RGB by 1,080 display, which comes in at 5.7 inches to last year's 5 inches. "This new screen expands the field of view and enables low persistence, removing motion blur," Sony said. The new Morpheus also has double the refresh rate at 120Hz, allowing for rendering at 120fps and "amazingly smooth visuals," according to Sony.

Sony Project Morpheus 2.0One of the main concerns about VR displays is their tendency to make people sick. Sony said it has reduced latency by half to 18ms, which improves the experience, but also makes it less likely that you'll barf after taking it for a spin.

To make the VR world more life-like, meanwhile, Sony added three LEDs to Morpheus, or nine in total, which should make positional tracking more precise, the company said.

Finally, Sony gave Morpheus a makeover, adding a quick release button and making the headgear easier to slip on and off.

"The headband supports the weight of the unit on the top of your head, so there is no pressure on your face," Sony said. "Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use."

Morpheus will be on display at GDC in San Francisco this week, but Sony also promised more details at E3, including new VR games.

For more, see PCMag's hands on with Project Morpheus from last year's GDC.

About Our Expert

Chloe Albanesius

Chloe Albanesius

Executive Editor, News

My Experience

I started out covering tech policy in DC for The National Journal, where my beat included state-level tech news and all the congressional hearings and FCC meetings I could handle. I later covered Wall Street trading tech before switching gears to consumer tech. I now lead PCMag's news coverage.

My Areas of Expertise

Getting my start in DC means I still have a soft spot for tech policy; Congressional hearings can sometimes be as entertaining as a Bravo reality show, for better or worse. But PCMag is all about the technology we use every day, as well as keeping an eye out for the trends that will shape the industry in the years ahead (or flop on arrival). I've covered the rise of social media, the iOS vs. Android wars, the cord-cutting revolution that's now left us with hefty streaming bills, and the effort to stuff artificial intelligence into every product you could imagine. This job has taken me to CES in Vegas (one too many times), IFA in Berlin, and MWC in Barcelona. I also drove a Tesla 1,000 miles out west as part of our Best Mobile Networks project. Of late, my focus is on our hard-working team of reporters at PCMag, guiding and editing their robust coverage.

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