PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

Hands On With Razer's Open Source Virtual Reality (OSVR) Hacker Dev Kit

 & Brian Westover Principal Writer, Hardware

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

LAS VEGAS—Gaming hardware vet Razer says that virtual reality (VR) has the classic chicken and egg problem: People won't buy into a new gaming category, with all of the extra hardware and time commitment if there's no content, but developers don't want to make something for a platform that might not go anywhere, which is currently a real risk even for products backed by known brands. Razer's solution? Reduce fragmentation by providing a base platform for both game developers and hardware makers to develop products for, promoting development in VR gaming on the whole, and giving Razer a prime position as leader in the nascent category. Razer has dubbed this effort OSVR (Open Source Virtual Reality), and is prepping a developers kit for release this June.

The OSVR Hacker Dev Kit is a full package for developers to get started with VR. The core of this effort is a combination of software and hardware that shows real promise. Putting the 'Open Source' in OSVR, Razer is encouraging collaboration to get a standardized development interface off the ground. The company is also utilizing its position in the gaming industry to garner support from the existing players in the field, with compatibility for the popular game engines Unreal 4 and Unity 3D, as well as hardware plugins for an array of peripheral options. At the time of the announcement, the list included well known names in the burgeoning VR field, like Oculus (with its DK2), Sixsense, and LeapMotion.

The industry initiatives and open source efforts are all well and good, but many readers are clamoring to learn more about Razer's OSVR Headset. I had a chance to use the new head-mounted display in a demo here at CES.

There are several components to the hardware of the Hacker Dev Kit. First is the headset or Head Mounted Display (HMD), which is everything inside the ski-goggle-like face mask. This includes the display itself, a 5.5-inch full HD display capable of showing 1,920 by 1,080 pixels at 60 frames per second. Other hardware inside the HMD includes a sensor hub with integrated accelerometer, gyroscope, and compass, which allows all of the head-tracking, letting the display look where you look.

Finally, you have the lenses, part of what's called a Near-Eye-Display system. The lenses allow for a vision-filling 100-degree field of view, and the optical-grade lenses focus the displayed images to the eye without any unwanted distortion.

The weight of the headset is reduced by putting some of the hardware into a separate Belt Box that is worn at the waist. The Belt Box houses signal boosting equipment and integrated surround sound audio codecs. Shifting the hardware to the box reduces the potential head gear fatigue you might get with a heavier headset, but it also means another attached cable snaking down your back. Clearly, head mounted display design is still being refined.

The headset is quite adjustable, however. Much like the Oculus Rift headsets we've tested, the OSVR set has a small screen with optical elements adjusting the display for each eye. Razer uses a dual-lens design that lets you fine tune things a bit more easily, and two knobs on the bottom of the goggles for further adjustments.

Using the headset to play through a brief game demo was admittedly awkward and clumsy, but no more so than I've experienced on the Oculus Rift. During the demo I also navigated using the Razer Hydra, which uses two wireless handsets that let you gesture, press trigger and thumb buttons, and navigate using dual thumbsticks.

What I didn't get to really see was the actual software platform that Razer hopes will unify and spur forward the VR industry. What I would expect is that, as a development tool, things are still pretty rough, as Razer is pinning its hopes on open source collaboration to iron out some of the bugs.

While this may strike the interest of plenty of curious gamers expecting a cheap way to snag an Oculus-like device now, it's worth noting that this isn't a consumer product. It's a developer's kit, so the package you get may be pretty raw.

It's an ambitious goal, bringing together the several VR approaches that have sprung up in the last few years. Will we ever think of OSVR as the Android of VR? Will Razer become the hero and darling of a new field of gaming? It's too soon to really say, but the company is certainly putting its best foot forward with this effort.

Coming in June, the Razer OSVR Hacker Dev Kit is $199 for the full kit, including the OSVR headset and belt box.

About Our Expert

Brian Westover

Brian Westover

Principal Writer, Hardware

My Experience

From the laptops on your desk to satellites in space and AI that seems to be everywhere, I cover many topics at PCMag. I've covered PCs and technology products for over 15 years at PCMag and other publications, among them Tom's Guide, Laptop Mag, and TWICE. As a hardware reviewer, I've handled dozens of MacBooks, 2-in-1 laptops, Chromebooks, and the latest AI PCs. As the resident Starlink expert, I've done years of hands-on testing with the satellite service. I also explore the most valuable ways to use the latest AI tools and features in our Try AI column.

The Technology I Use

Between the Starlink dish on my roof and the laptop or desktop I'm using right now, I've always got a new tech product in front of me. I have five or six laptops in rotation at any moment, along with a couple of mini PCs, two smart TVs, and a couple of Chromebooks for good measure.

Everything is connected via Starlink, using the latest Dish V4 and Gen 3 Router, letting me live my tech-centric life in rural Idaho.

When I'm not testing and reviewing products, I'm probably using one of a dozen AI tools for everything from work and productivity to entertainment and saving some money.

Read full bio