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Unboxing the Oculus Rift DK2

 & Will Greenwald Principal Writer, Consumer Electronics

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We just got the Oculus Rift Development Kit 2 (DK2) in the lab, and we're getting ready to test it out. But first, let's look at what's in the box of this new, second-generation, 1080p (sort of; the resolution is 960 by 1080 for each eye), OLED, visual motion-tracking version of Oculus VR's head-mounted display.

The DK2 is much more modest and streamlined than the first Oculus Rift. Instead of its own plastic case, it comes in a sturdy cardboard box with a carrying handle that serves the same function, but lacks some of the protection the plastic case offered. The DK2 itself is smaller and sleeker than the first development kit, with a much more curved profile compared to the "tupperware with a phablet in it" style of the original Oculus Rift.

The new headset is actually about an inch thicker and deeper than the first Oculus Rift, though its shape distributes its volume evenly and comfortably. It weighs slightly more at 14.7 ounces compared to the first development kit's 12.6 ounces, but when you factor in the weights of the cables and the first Rift's control box, both weigh in at the same 1 pound, 2 ounces.

Oculus VR removed the control box that connected the original development kit to a computer. Instead, the long cable running from the headset (now covered in braided cloth instead of rubber) ends at USB and HDMI connectors. A small box about a foot up from the cables holds the power port for use with the included adapter, and Oculus once again included several international adapters in addition to the standard U.S. power plug.

While the original Oculus used a completely internal motion sensing system, the DK2 adds a visual head-tracking element. The kit comes with a camera that follows the headset to more accurately determine movement, in addition to the headset's internal accelerometers.

We'll be putting the Oculus Rift DK2 through its paces all this week, so keep an eye on PCMag.com for our full write-up of just how well this newest head-mounted display works, and if it's a worthy successor to the original Oculus Rift.

About Our Expert

Will Greenwald

Will Greenwald

Principal Writer, Consumer Electronics

My Experience

I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and recommendations for game consoles and accessories, smart displays, smart glasses, smart speakers, soundbars, TVs, and VR headsets. I’m an ISF-certified TV calibrator and THX-certified home theater technician, I've served as a CES Innovation Awards judge, and while Bandai hasn’t officially certified me, I’m also proficient at building Gundam plastic models up to MG-class. I also enjoy genre fiction writing, and my urban fantasy novel, Alex Norton, Paranormal Technical Support, is currently available on Amazon.

The Technology I Use

Where to start? I have a standard IT-issued Lenovo Thinkpad for writing and editing, supplemented with an iPad Air and an 8Bitdo Retro Keyboard when I want to write on the go. I also have a Lenovo Legion Go as a platform for running Portrait Displays’ Calman software and controlling the Klein K-10A colorimeter, Murideo SIX-G signal generator, and Leo Bodnar 4K Video Signal Lag Tester I use for testing TVs. 

For gaming, I use a Nintendo Switch 2, PlayStation 5, and Xbox Series X, and a GeForce 5080-equipped MSI gaming laptop. I like collecting retro games as well, and have an Analogue Pocket and a ton of classic consoles and portables. Photography is another interest, and I use a Sony A7 IV when I’m shooting products and events, and a Fujifilm X-Pro3 for my own attempts at visual creativity. And for reading and writing, I’ve become partial to the Kobo Sage for books and the ReMarkable 2 with Type Folio.

When it comes to phones and tablets, I’m pretty platform-agnostic. I use a Google Pixel 8 for my phone and an iPad Air for a tablet. Android, iOS, and iPadOS are all totally fine, but I need a Windows PC. MacOS just isn’t for me.

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