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PlayStation Vita Coming to Japan Dec. 17

 & Will Greenwald Principal Writer, Consumer Electronics

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Japanese gamers and importers will get their hands on Sony's new handheld by the holiday season, but Americans who shop through standard retail channels will have to wait a bit longer.

The company announced today that the PlayStation Vita will be available in Japan on December 17, and that gamers in Japan can pre-order the system starting October 15.

This still leaves American gamers without a launch date for the Vita, though it looks like the system won't come to the United States until the first quarter of next year. On the bright side, the Vita will be less expensive in the United States when it finally ships; the Wi-Fi version of the system will retail for $249 in North America, while in Japan it will retail for 24,980 yen, equivalent to $325. The Vita will also be available in 3G versions in both regions, retailing for $299 with a data plan from AT&T in the United States and 29,980 yen ($390 USD) with a data plan from DoCoMo in Japan.

The Vita will sport a 5.3-inch OLED touch screen and dual analog sticks, and while it will be more expensive than the Nintendo 3DS and lack the other handheld's 3D display capabilities, it will boast greater processing power and graphics.

Upcoming titles for the Vita are Ultimate Marvel Vs. Capcom 3, Street Fighter x Tekken, Uncharted: Golden Abyss, Modnation Racers, Super Monkey Ball Vita, and numerous remakes from the PlayStation 2 era, including the Metal Gear Solid Colleciton, Zone of the Enders 1 and 2, Final Fantasy X HD, and Persona 4 the Golden.

Sony unveiled the PlayStation Vita at this year's E3 gaming conference. Last month, the company said the Vita will include a number of downloadable social apps, including those for Facebook, Twitter, Foursquare, and Skype.

For more, see the "E3's 5 Most Memorable Moments" slideshow below.

About Our Expert

Will Greenwald

Will Greenwald

Principal Writer, Consumer Electronics

My Experience

I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and recommendations for game consoles and accessories, smart displays, smart glasses, smart speakers, soundbars, TVs, and VR headsets. I’m an ISF-certified TV calibrator and THX-certified home theater technician, I've served as a CES Innovation Awards judge, and while Bandai hasn’t officially certified me, I’m also proficient at building Gundam plastic models up to MG-class. I also enjoy genre fiction writing, and my urban fantasy novel, Alex Norton, Paranormal Technical Support, is currently available on Amazon.

The Technology I Use

Where to start? I have a standard IT-issued Lenovo Thinkpad for writing and editing, supplemented with an iPad Air and an 8Bitdo Retro Keyboard when I want to write on the go. I also have a Lenovo Legion Go as a platform for running Portrait Displays’ Calman software and controlling the Klein K-10A colorimeter, Murideo SIX-G signal generator, and Leo Bodnar 4K Video Signal Lag Tester I use for testing TVs. 

For gaming, I use a Nintendo Switch 2, PlayStation 5, and Xbox Series X, and a GeForce 5080-equipped MSI gaming laptop. I like collecting retro games as well, and have an Analogue Pocket and a ton of classic consoles and portables. Photography is another interest, and I use a Sony A7 IV when I’m shooting products and events, and a Fujifilm X-Pro3 for my own attempts at visual creativity. And for reading and writing, I’ve become partial to the Kobo Sage for books and the ReMarkable 2 with Type Folio.

When it comes to phones and tablets, I’m pretty platform-agnostic. I use a Google Pixel 8 for my phone and an iPad Air for a tablet. Android, iOS, and iPadOS are all totally fine, but I need a Windows PC. MacOS just isn’t for me.

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