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Of Mechs and Men: Hands On With the Xbox One Titanfall Beta

 & Jeffrey L. Wilson Managing Editor, Apps and Gaming

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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Respawn Entertainment walked away from E3 2013 with numerous awards for its upcoming PC and Microsoft Xbox One first-person shooter, Titanfall, and the accolades were well-deserved.

Those in attendance at Microsoft's press conference witnessed armed-to-the-teeth Titans (the game's term for "mechs") shredding foes with heavy artillery, wall-running human pilots bounding from rooftops, and the cincher: pilots summoning Titans from the sky in order to hop in and take the battle to another level.

Eight months after that initial Titanfall reveal, the game entered a closed beta just weeks before its March 12 launch. PCMag tried it out, and the early verdict? Titanfall is the real deal.

I'm not at all a first-person shooter (FPS) guy. In fact, the only FPS to hold my interest for an extended period was Ubisoft's Far Cry 3: Blood Dragon , but that was due to its wacky humor and '80s aesthetic. Titanfall, however, feels like a fresh shooter even in its current beta state.

The multiplayer title (there's no single-player here) pits two teams of six (plus their mechs) on one of two beta maps. Titanfall's maps aren't as sprawling and interactive as those in Battlefield 4 , but that's to the game's benefit. I didn't encounter extended lulls (thanks to A.I.-controlled grunts) or areas so overcrowded with soldiers that frustration set in. It's obvious that Respawn Entertainment took a long, hard look at what works in a multiplayer shooting environment.

Titanfall

There's a flow to combat that becomes apparent when Titans enter the fray. They become available to gamers every two minutes (you summon one by pressing down on the D-pad), and someone in HQ reminds you at regular intervals about much time remains before your mech is dropped into the battle. The more damage that you inflict on enemies, the shorter the wait time for the Titan drop. Titanfall favors aggressive play, in that regard.

Although the Titans are bullet sponges that can also dish out big damage, players controlling pilots are not at an inherent disadvantage. Pilots have cloaking devices, jet packs that let them wall-run and double jump across rooftops, and anti-Titan weaponry designed to bring the big guys down. There's something particularly thrilling about turning a corner, spotting a hulking Titan a short distance away, whipping out homing rockets, and staggering the machine as a setup for a kill.

Titans aren't just piloted walking tanks. You can assign them to guard specific areas or to follow as you trek the landscape on foot. This has the potential to open the door to many fresh gameplay strategies.



In my brief time with the Titanfall beta, I explored three beta pilot classes (Rifleman, Assassin, and CBQ) and two Titan classes (Assault and Tank). Gamers like me, who aren't FPS diehards, will probably do well to start with the Assassin class, as it has an auto-targeting Smart Pistol that can air-vent multiple targets at once. It can even shoot around corners! The beta contains three gameplay modes (Attrition, Last Titan Standing, and Hardpoint Domination), which offers enough variety to keep you coming back for just one more match. Experience points earned via effective fighting lets you unlock several goodies for pilots and Titans.

I thoroughly enjoyed my first few hours playing the Titanfall beta, but there are a few niggles of note. Environments are detailed, but the firefights don't put a scratch on the in-game structures. There's no collapsing towers, burning shrubbery, or exploding earth. The epic battles have no impact on the game-world, which is disappointing.

Still, the Titanfall beta serves its purpose by whetting gamers' appetites for the finished product's March 12 release. For more, check out the slideshow above.

About Our Expert

Jeffrey L. Wilson

Jeffrey L. Wilson

Managing Editor, Apps and Gaming

Since 2004, I've written about consumer tech for many publications, including 1UP, Laptop, Parenting, Sync, Wise Bread, and WWE. I now apply that knowledge and skill set as the managing editor of PCMag's apps and gaming team.

The Technology I Use

As a member of the App & Gaming team, I use a wide variety of apps and services. Google Drive is an essential file-syncing service for moving documents between team members in this work-from-home era. Scrivener has been an invaluable writing tool as I rework my fiction manuscript. YouTube Premium and YouTube TV deliver hours of entertainment (though I only use the latter service during the F1 and NBA playoff seasons).

In terms of hardware, I use a Lenovo Thinkpad Carbon X1 laptop for work and an Origin PC tower for playing PC games. I also have a Steam Deck, which lets me play my favorite titles under a shade tree. Of course, I have a smartphone, and the Google Pixel 9a is my handset of choice.

My main input devices are the Das Keyboard 4 Professional and Logitech MX Vertical Ergonomic Mouse, though I bust out the Hori Fighting Commander Octa or Hori Fight Stick Alpha when mixing it up in fighting games. I have a thing for arcade sticks. I collect Neo Geo AES games, too, but only if I can find the carts on the (relative) cheap.

For video and music consumption, I fire up my Lenovo Tab P11; it has a sharp screen and great Dolby Atmos-powered speakers. My Kindle Paperwhite has received much use, too. I have a standalone, Sony Blu-ray player connected to a TCL television when it's time to go full cinephile. I'm also a vinyl guy, so the Bluetooth-enabled Audio-Technica AT-LP60XBT keeps the wax spinning.

My first computer was a Commodore 64. Long live BASIC and retro computers!

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