Pros & Cons
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- Some good action.
- Includes multiple skills, biotics, upgrades.
- Helps you complete Mass Effect 3 more quickly.
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- Tricky controls.
- Easily becomes repetitive.
- Absence of choices, conversation options gives game a limited Mass Effect feel.
- Only available for iOS devices.
The iOS-based game, which is designed exclusively for
Tricky Controls
It’s an intriguing premise, and it starts off exciting enough, but the thrill of playing wears off quickly. The biggest reason for this is the touch controls. Controlling Randall isn’t too hard: You move your thumbs around the lower corners of the screen, the left to cause him to walk or run forward and the right to change his direction. But because the extremely useful Cloak ability is permanently anchored in the lower-right corner, you can easily turn yourself invisible when you intend to move the camera—and the ability’s long recharge time means you may pay for your mistake with Randall’s life. Other interactions are flawed as well: Biotics are located in the upper-left corner and weapons in the upper-right, not exactly convenient much of the time (especially if you're playing on an iPad), and require dragging your thumb to select the option you want. Because combat doesn’t pause for this (as it does in Mass Effect 3), quick weapon and skill changes are tough, especially early on.
Basic movements are easy to screw up, too. The motions for crouching into cover and jumping over a barrier in front of you are almost identical; more than once (okay, more than ten times) I found myself diving into a firefight I had been scrupulously trying to avoid. Cover presents its own issues—dashing between locations is awkward when it works, and your inability to easily edge around corners complicates the process of avoiding incoming enemy attacks. Because the game requires you to tap enemies to target them (though this works only when they’re in range of your active weapon), if one moves in front of your target, you don’t do any damage to him, a glitch that is as ridiculous as it is frustrating.
Repetition Rankles
A more pervasive problem is that there’s a real sense of sameness to the fighting. Though you occasionally fight different-looking adversaries (you go up against Krogan and Asari prisoners at one point, and a giant mutant provides one of the tougher “boss” battles), they’re drawn from a smallish pool and don’t demand much creativity or advanced tactics to defeat. Once you know you need a shotgun to most easily take down a Geth Juggernaut, for example (which the game tells you in the first level), there’s not much mystery when you see them later. And the flood of riot troopers is always solved the same way: by using the Pull biotic to separate them from their shields then mowing them down. Mass Effect 3 does this, too, to an extent, but there more and more types of bad guys, which keeps the fighting fresher than it seems here. The limited span of weapons and biotics (four of each), all of which are centered on standard-issue combat chores, do little to alleviate the drudgery.
In fairness, you can't expect the copious detail from an app that you can from a full game. But it's hard to not miss the role-playing aspects that have always been among the most fascinating parts of the Mass Effect series, but are nowhere to be found in Infiltrator. At a few points you do make some elementary “Paragon or Renegade” choices, but the rest of the dialogue is all prefabricated, and you don’t get the chance to define Randall as a character much beyond that. He's a highly one-dimensional protagonist, which more than anything else brands this as a Mass Effect game in name and action scenes only.
Gritty Fun
All this aside, Mass Effect Infiltrator is a decent enough game. It generally looks good, with the visuals conveying the properly gritty, makeshift feel. (The most recent version, as of this writing, also includes graphical enhancements for the high-resolution Retina display on the
Some enemies also drop “intel.” Pick up these yellow packets and either trade them in for credits or upload them (assuming you have your
Diehards Only
This all means that Mass Effect Infiltrator will appeal most to players of Mass Effect 3, who either want to keep their trigger finger engaged offline, want to speed up game play with Galaxy at War, or both. And certainly, there’s more to do here than with EA’s other (free) tie-in app,
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Final Thoughts
Mass Effect Infiltrator
Mass Effect Infiltrator is a mildly diverting action game based on the BioWare-created universe. It offers a helpful bonus to players of Mass Effect 3, but it lacks the deeper color and creativity that have always defined the series.