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Here's What Intel Has in Store for the Future of Gaming

 & Matthew Murray Managing Editor, Hardware

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SAN FRANCISCO—Though the frequently stated theme of this year's Intel Developer Forum (IDF) here is "What Will You Develop?", a more prominent one is "the past versus the future."

Though you may not expect that concept to play a strong role when it comes to gaming, it wasn't just implied at an afternoon "Game Changer" session; it was on the stage in plain sight.

A significant number of the case mods on display had a distinctly retro feel. One featured an Intel Core i7 processor built into an actual Atari 800XL computer (circa 1984). Another bore a stunning resemblance to a light cycle from the 1982 movie Tron. Still another bore a side panel emblazoned with what looked like a wall hanging of a "Home Sweet Home" sampler from the Victorian era. And playtime in its myriad forms was celebrated with mods as diverse as a pile of Lego bricks (first manufactured in 1949) and Fallout (1997, but referring to the mid 1950s).

As it turned out, perhaps expectedly, all this eventually served as background for a wide-ranging look at where gaming is going and (of course) how Intel plans on getting us all there. Kirk Skaugen, senior vice president and general manager of Intel's Client Computing Group, and Doug Fisher, senior vice president and general manager of the Software and Services Group, joined forces for a fascinating, often funny, and energetic presentation of how hardware and software are coming together to give us the gaming experiences of tomorrow.

First, they assured us, gaming, especially of the PC or otherwise high-tech variety, is in terrific shape. And some of the numbers they quoted sounded more like government rounding errors, given their size. Gaming will generate $92 billion in revenue in 2015, Skaugen said, with $34 billion of it spent on PC games and the number rising to $45 billion if you also include mobile or Internet of Things (IoT) devices. There are about 1.8 billion gamers in the world, of which 1.2 billion are PC gamers; of those, 711 million are "active" (meaning they pay for at least one game a month).

To further explore those statistics, Fisher tackled a few "myths" that have dogged gaming for a long time. It's not merely a teenager's pastime; the average age of an American gamer today is 35. Of the 711 million people who consider themselves active gamers, about 341.3 million of them (48 percent), are women. Gaming isn't just a hobby: It's growing every year as a professional pursuit (more on that later), and games also have important applications in education, mental stimulation, and simulation purposes. ("If your doctor or surgeon games for at least 3 hours a week," Fisher said, "they make 37 percent fewer errors in surgery, and they operate 27 percent faster.") And, perhaps most surprisingly, gaming has moved beyond merely, well, gamers: There's also a global audience of more than 205 million people who like watching others game, in 180 countries.

Assuming the accuracy of those numbers, one can't blame Intel for seriously stressing compatibility ("We are absolutely about cross-device and cross-operating system," Skaugen said) and performance; why wouldn't any company in the hardware and software business want to engage as much of that enormous potential audience as possible? The duo thinks Intel is well in line with that, delivering "up to 100 percent better graphics performance" with the new Iris graphics system, which "can now outperform more than 80 percent" of discrete graphics solutions in the world. It's now found in laptops, with Optane-based products planned that will turn out "five to seven times" the performance and speed of current solid-state drives (SSDs) when they're released in several months.

Also central: the new sixth-generation Core (aka "Skylake") processor family. Its high-end gaming member, the Core i7-6700K, has already been released, and is currently setting new overclocking world records; one enterprising tweaker has already taken it to just barely shy of 7GHz—6,998.88MHz, to be exact, and no, those are not typos. (A pair of Intel's own in-house gurus came out to give their own overclocking demonstration, which involved a whole lot of liquid nitrogen.) And when mobile Skylake hits soon, one of its chips will include an unlocked multiplier, brand-new territory for Intel, so anyone can overclock with relative ease (and competent cooling). Expect to see this processor in laptops from EVGA (typically a component manufacturer) and MSI, among others, before too long.

Intel Overclockers

Beyond these mere hardware concerns, however, Skaugen and Fisher wanted to point out that Intel is just as interested in changing how the games are played. Intel's RealSense cameras make it possible to scan a player and put his or her face on the game's lead character, making for the most personalized play possible. (This technique, we were told, is already being used, but will only expand in the months to come.) Another application of this was introduced by David Graham, marketing director for Lego: By using a RealSense-equipped phone, you could scan all the objects on a table to create a Lego landscape that you can then walk around in as a Lego person, yellow skin and all.

Lego Landscape

Chris Roberts, designer of the groundbreaking Wing Commander series of the mid 1990s, appeared to discuss his upcoming game Star Citizen, which he wants to have a "full, seamless universe that people can fly around in, [but] one of our big challenges is, how do we deal with all that data? Being able to stream it in and out is important," and the power of Optane and Skylake could make it a reality.

David Kaemmer, the CEO of iRacing, said he thought Intel technologies could be used to expand the immersive nature of the types of games he loves to create, and help real-world racers expand their audiences ("They're really becoming aware that gaming is a hugely growing and key way for them to reach their fan base," Kaemmer said).

Skaugen and Fisher didn't want all the focus to be on the people behind the scenes; he wanted to give real gamers their say, too. Out came CLG Red, an all-women professional gaming group from CounterLogic Gaming. The award-winning team (six World Championship titles, first at the Arbalet cup, and more) discussed how they practice three hours a night, for five days a week, and how they see money and sponsorships changing e-sports. They then played an early demo of Just Cause 3 (slated for release December 1), which was being run on three 4K monitors by a Skylake desktop chip.

The emergence of 4K, Skaugen said, is one of the four major trends influencing the gaming industry. The others include gaming on the go, gaming and IoT ("It's gonna be huge," Skaugen marveled), and virtual reality, all of which Intel sees as fusing its innovations in more and more new ways in the years to come.

Intel wants to lead the way with its new gaming ecosystem, Achievement Unlocked (announced earlier this year), which the company describes as "a coordinated, impactful, worldwide effort to help game developers be even more successful at creating great games using Intel platforms and technology." The initiative also just announced its first Game of the Year award winner: The Franz Kafka Videogame, a "puzzle adventure" by Dennis Galanin based on the writings, well, of Franz Kafka.

Galanin wasn't on hand to accept his award, so Skaugen decided to stand in and deliver an acceptance speech: "I'd like to thank my mother, my motherboard..." And that's when the chorus of boos hit. Perhaps those in attendance were happy a few minutes later when Skaugen and Fisher sat down to challenge CLG Red to a game of Counter-Strike, and promptly got schooled in its finer nuances. Intel may acknowledge and respect the past as it moves forward, but people in general are less forgiving of bad puns, a style of comedy they consider older (and less funny) than the hills.

Intel

Outside Moscone

Intel took up full residence in the Moscone Center for its annual Intel Developer Forum (IDF), where attendees from all over the world could learn what techniques and technologies Intel has planned for the year ahead.

Rube Goldberg Visits IDF

The Tuesday keynote address kicked off with an elaborate Rube Goldberg–style machine.

Reaching for the Stars

The opening ceremonies at the IDF keynote involved the "creation" of these bubbles (containing the letters I, D, and F), which then flew out over the audience members' heads.

Brian Krzanich Keynote

Intel CEO Brian Krzanich headlined IDF's one and only keynote address this year.

Curie

Now fully realized, the Curie SoC platform is a chip small enough to fit into an incredibly wide range of devices.

Mark Burnett Survives IDF

Acclaimed Hollywood producer Mark Burnett (Survivor, Shark Tank, The Voice) visited Krzanich during his keynote to discuss the upcoming America's Greatest Makers contest, which will offer a $1 million prize.

Three Principles

Brian Krzanich wrapped up his keynote by discussing more about the three principles he believes will define the upcoming era of computing: increased sensification, smarter and more connected implementations, and thorough (and intimate) personalization.

Spider Krzan

From this recreation of a demonstration he gave to Jimmy Fallon earlier this year about Intel's new Curie SoC platform, we learned that spiders do whatever Krzanich can.

Overclocking Skylake

Wonder what a world-record overclock looks like? It was achieved with Intel's new Core i7-6700K ("Skylake") CPU to the tune of nearly 7GHz.

Kevin Shih, ASRock

ASRock's gaming guru, Kevin Shih, attended a tech session about overclocking Skylake chips.

Kevin Shih Meets Liquid Nitrogen

During the overclocking session, ASRock's Kevin Shih was not shy about breaking out the liquid nitrogen to help cool the Core i7-6700K processor to sub-zero temperatures.

Relay

The Relay robot, which wandered the halls at IDF, was designed for use in environments like hotels, where it could perform simple mobile tasks (such as bring items to guests' rooms) that require a minimum of interaction. This model contains a cooler from which IDF attendees could extract soft drinks.

Smart City

This prototypical "smart city" model, on display at the Moscone Center, envisions what a city of the future may look like if many current innovations in health care, transportation, and construction are implemented in one place.

Sculpture

This sculpture, located inside Moscone, definitely set the scientific, forward-looking tone for this year's IDF.

Thud Rumble

There was no shortage of thumping music to be found at the Moscone Center, all overseen by live mixing artists.

Bike Sensors

Sensors on this bike were connected to a system that could analyze and score the riders' tricks. (Yes, the ramp was located in the Moscone Center.)

IDF Chocolate

A party favor at the gaming mega session: an IDF 2015 chocolate bar. Three lucky attendees even won major gaming prize packages if, Willy Wonka–like,they found they had a bronze, silver, or gold ticket lining their bar.

Kirk Skaugen

Kirk Skaugen, senior vice president and general manager of Intel's Client Computing Group, was one of the cohosts of IDF's entertainment-focused Mega Session, "The 'Game' Changer."

Intel Benchmarkers

Intel's on-staff team of benchmarking experts used liquid nitrogen, and no shortage of patience, in the gaming mega session's demonstration of what may be required to blast through overclocking records with Skylake.

Gaming Duo

Charles Worth, owner of Xtreme Systems Inc., and Chris Roberts, CEO of Cloud Imperium Games (and the mastermind behind the popular Wing Commander series), talked with Kirk Skaugen and Doug Fisher (senior vice president and general manager of Intel's Software and Services group) about the challenges they face designing and implementing games.

Lego 3D Scanning

Ever wanted to explore your own fully customized Lego world? The company is working on a program that will let you perform a 3D scan of everyday household items and then take to it in a game. Here is the scan in progress...

Lego World Complete

...and here is the final Lego world. Fire up the game, and you'll become a Lego character (yellow skin and all!) hiking around a completely interactive world made entirely of bricks in the configuration you wanted.

Old-School Mods

Be they ever so humble, these mods, on display at the gaming session, showed that inspiration can be drawn from anywhere. On the left, Brian Carter's "Home Sweet Home" mod. On the right, Gina Bovara's (hopefully self-explanatory) "Atari 800XL" displaying "HELLO IDF WORLD" on its monitor.

Fallout mod

Another striking case mod at the gaming session, this one designed by Dewayne Carel and paying tribute to Fallout.

Gaming Demo

Kirk Skaugen and Doug Fisher faced off against the all-women gaming group CLG Red, and quickly discovered the dangers of trying to take on a team of professional gamers.

Flying Spy Shark

A flying spy shark, one of the projects located outside the main presentation areas at Moscone.

3D-Printed Hands

Members of Intel are using the company's 3D in-house 3D printers to print 100 prosthetic hands, which will be sent to Haiti to help give physically challenged children new possibilities of mobility and success. The fingers of this hand, one of many on display, can flex when the elbow is moved.

Spider Robot

Krzanich's last guest during the keynote showed up on the ground floor of the Moscone Center to lead her brood in an impromptu dance competition.

Data Center Meets Oculus

Contestants on the IDF show floor competed for prizes by using Oculus Rift headsets to play a data center game in virtual reality.

Optane Technology

This display on the show floor drew attention to Intel's upcoming Optane Technology SSDs, which use 3D XPoint technology and promise speed improvements of as much as five to seven times previous generations. Expect them in 2016.

Immersive Gaming

Just how immersive will gaming be in the future? This display on the show floor let you scan in your face for use on your in-game avatar, and then required you to crouch, jump, and shoot (with simple arm motions) in pursuit of the highest score possible. The implementation at IDF was a little rough, but it displayed some interesting (and athletic) potential.

Newegg Experience Lounge

Located in the first-floor lobby of the Moscone Center, the Newegg Experience Lounge gave people an additional chance to get up close and personal with many of the products being shown at IDF this year, and maybe even take some home.

FinFET Wafer

A Samsung FinFET wafer, glimpsed at the ARM partner event the night before IDF started.

ARM Ecosystem

A visual representation of many of the products that constitute the ARM ecosystem.

Blocks Smartwatch

The Blocks smartwatch is designed to employ up to five modules containing batteries and a variety of sensors (such as GPS), which can give the consumer a totally customizable smartwatch experience. Expect to see a Kickstarter for this sometime this fall.

About Our Expert

Matthew Murray

Matthew Murray

Managing Editor, Hardware

Matthew Murray got his humble start leading a technology-sensitive life in elementary school, where he struggled to satisfy his ravenous hunger for computers, computer games, and writing book reports in Integer BASIC. He earned his B.A. in Dramatic Writing at Western Washington University, where he also minored in Web design and German. He has been building computers for himself and others for more than 20 years, and he spent several years working in IT and helpdesk capacities before escaping into the far more exciting world of journalism. Currently the managing editor of Hardware for PCMag, Matthew has fulfilled a number of other positions at Ziff Davis, including lead analyst of components and DIY on the Hardware team, senior editor on both the Consumer Electronics and Software teams, the managing editor of ExtremeTech.com, and, most recently the managing editor of Digital Editions and the monthly PC Magazine Digital Edition publication. Before joining Ziff Davis, Matthew served as senior editor at Computer Shopper, where he covered desktops, software, components, and system building; as senior editor at Stage Directions, a monthly technical theater trade publication; and as associate editor at TheaterMania.com, where he contributed to and helped edit The TheaterMania Guide to Musical Theater Cast Recordings. Other books he has edited include Jill Duffy's Get Organized: How to Clean Up Your Messy Digital Life for Ziff Davis and Kevin T. Rush's novel The Lance and the Veil. In his copious free time, Matthew is also the chief New York theater critic for TalkinBroadway.com, one of the best-known and most popular websites covering the New York theater scene, and is a member of the Theatre World Awards board for honoring outstanding stage debuts.

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