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AMD Unveils Next-Generation Vega GPU

Vega is AMD's latest attempt to battle Intel and Nvidia for data centers and gaming PCs.

 & Tom Brant Managing Editor

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GPUs aren't just for graphics anymore: They're crunching through artificial intelligence algorithms in Facebook's data centers and powering self-driving cars from dozens of automakers and tech companies.

CES 2017 BugNvidia and Intel have fueled much of this GPU revolution, but AMD is now throwing its hat into the ring with today's unveiling of the Vega GPU architecture. Vega is AMD's equivalent of a Swiss Army knife: a next-generation chipset equally at home processing petabytes of data for machine learning and powering the latest virtual reality headsets and 4K video games.

Vega's chief selling point is its scalability: AMD claims it is the most scalable GPU memory architecture on the market. Instead of the GDDR5 memory used in most graphics cards, Vega will use the more energy-efficient HBM2. Each module has twice the bandwidth and is less than half the size of its GDDR5 equivalent, which could make Vega feasible for use in more (and smaller) applications than earlier architectures.

Other Vega improvements include a high-bandwidth cache controller capable of allowing up to 512TB of virtual address space, a new programmable geometry pipeline to support more realistic gaming graphics, and an updated compute unit that can handle 128 32-bit operations per clock cycle, several times the rate of a conventional GPU compute unit.

AMD says Vega will help its customers "make decisions based on exabytes of data in an instant." That indicates the company is positioning the GPU for data center use as much as use in high-end gaming PCs. The company didn't release details about the pricing and availability of Vega units, although it's likely that consumer cards will follow the traditional GPU model of manufacture and sale by third parties like PNY, Sapphire, and EVGA.

About Our Expert

Tom Brant

Tom Brant

Managing Editor

I’m a managing editor at PCMag.com focused on PC hardware. Reading this during the day? Then you've caught me testing gear and editing reviews of Wi-Fi routers, printers, laptops, and tons of other personal tech. (Reading this at night? Then I’m probably dreaming about all those cool products.) I’ve covered the consumer tech world as an editor, reporter, and analyst since 2015.

I've covered most major consumer tech events, including CES, Computex, Google I/O, and IFA. I've also appeared on CBS News, in USA Today, and at many other outlets to offer analysis on breaking technology news.

Before I joined the tech-journalism ranks, I wrote on topics as diverse as Borneo's rainforests, Middle Eastern airlines, and Big Data's role in presidential elections. A graduate of Middlebury College, I also have a master's degree in journalism and French Studies from New York University.

The Technology I Use

While most people buy a phone or laptop and stick with it for years, I’m lucky enough to use devices based on Android, iOS, macOS, and Windows daily as part of my job. As a result, I cycle through lots of tech in addition to my IT-issue work laptop. (Yes, that's a ThinkPad.) Personally, I’ve also owned a lot of tech products both cutting-edge and cringeworthy, from the Nintendo GameCube and the original MacBook to the Palm m105 and the CueCat.

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